◆ · DHEERAJ RAI · BARCELONA

Producer. Founder.
Building the studio I always wanted.

18 years shipping games — AAA blockbusters at Ubisoft, live service at Scopely, venture-backed startup, AI-native studio in Barcelona.

18+ YEARS IN GAMES
10+ TITLES SHIPPED
2 GAMES IN PIPELINE
1 COMPANY BRAIN
◆ · CURRENTLY

What we're building now.

Neon Monk is an AI-native mobile game studio I co-founded in Barcelona with Srikanth Peru — 38 years combined in mobile games, every seat in the room between us. The thesis is simple: every game we ship makes the next one more likely to win, because the intelligence compounds. Traditional studios start from scratch every cycle. Ours doesn't.

The system we built is called Adon — the company brain. Four modules: Scout finds the opportunity, Forge builds it fast, Launch-OS scales or kills, Memory makes sure game 10 is built on the intelligence of games 1–9.

◆ CLOSED TESTING

Starline

Hybrid-casual · Constellation puzzle · Unity

Connect the stars, restore the shapes hidden in the night sky. 44+ hand-crafted levels, Stardust economy, daily horoscope retention hooks. Currently in closed testing with verified testers, Philippines soft launch next.

Starline gameplay
◆ APK LIVE

Rotate & Reveal

Hybrid-casual · Tile puzzle · Unity

100 levels locked, custom illustrated tile set, haptic feedback and FTUE shipped. Currently completing IAP, ad mon, and Firebase analytics ahead of Philippines soft launch.

◆ ACTIVE DEVELOPMENT

ReSTORY Barcelona

Cozy narrative · Mobile · Unity 6

Cozy Art Nouveau bookshop restoration set in Barcelona. Currently the proving ground for the studio's AI art pipeline — hand-crafted environments stress-test the system that everything else will run on.

ReSTORY Barcelona
◆ IN PRODUCTION

Playables Pipeline

HTML5 MRAID · Non-dilutive cash engine

Production partner for top-tier mobile publishers. Browser-based authoring flow, brief to deliverable in days, first client deliveries shipping.

Read the full studio story · neonmonk.studio

◆ · TRACK RECORD

Games I've shipped.

Six titles across console, mobile, and live service. Every seat in the room — QA, level design, production, content direction.

Stumble Guys
02
Scopely · 2023–2025 · Mobile

Stumble Guys

Senior Producer · Technical Team Lead

Led the full technical production team on one of mobile's most-played party titles — frontend, backend, toolbox, analytics, and build systems. 15+ person team across 4 time zones.

Top-Grossing Mobile Live Service AI Integration
Monopoly Plus
04
Ubisoft Pune · 2014–2016 · Console

Monopoly Plus

Producer · Console Multiplayer Features

Produced console multiplayer features and coordinated tech teams across design, engineering, and QA to deliver a polished digital adaptation of the board game classic.

Console Multiplayer Pune
Rocksmith+
05
Ubisoft · 2019–2022 · PC / Console / Mobile

Rocksmith+

Lead Producer · Mobile Port & Console Co-Dev

Led the mobile port and console co-feature development. Managed cross-discipline teams across tech, design, art, and professional guitarists — coordinating with Osaka and San Francisco studios.

Live Service Mobile Port Osaka · Pune · SF
◆ · PAST CHAPTER

Nirvana Interactive.

Emboldn

Emboldn

Nirvana Interactive (2021–2023) · Co-founded the venture-backed studio behind Emboldn, an AAA isometric tactical for PC and console. Raised €2.7M, hired from Ubisoft, Meta, Warner Bros, and Netflix, directed the dystopian sci-fi comic tied to the game's lore.

The studio didn't ship the title. What it did ship was the lesson: AAA structural overhead is the wrong shape for the games I want to build next. Neon Monk is the answer to that.

RAISED €2.7M CO-FOUNDER + EP 20+ INT'L TEAM
◆ · HOW I WORK

The machine.

I don't talk about AI in game production. I build it in. Three live production environments, one solo pipeline, one studio brain. The principle is always the same:

AI handles the information layer. Humans make the decisions.

That's where the genuine ROI comes from — not chasing tools, but redesigning workflows around what AI is actually good at. I can distinguish hype from utility, and I know how hard it is to roll this inside a real company with real teams and real resistance. That's the problem I find genuinely interesting.

"AI handles the information layer. Humans make the decisions."
Publishing Intelligence at Scopely
Multi-agent system tracking a full mobile game portfolio — daily retention signals, pipeline status, and publishing decisions surfaced automatically from internal data sources.
CLAUDE AGENTS PORTFOLIO MGMT LIVE PRODUCTION
Production Intelligence at Ubisoft / Scopely
Daily automated briefing connected to Slack, Figma, Jira, and Confluence — priorities, blockers, QA flags surfaced before the standup. Also used as the training ground for getting teams comfortable with AI inside an actual production environment.
SLACK JIRA FIGMA CONFLUENCE
The Adon Foundation
End-to-end pipeline covering market scans, concept scoring, art generation, code generation, build automation. The same workflow now powers Neon Monk's studio brain — Adon.
LLMS CLAUDE CODE UNITY AI ART
See the system · neonmonk.studio/the-machine
◆ · SIDE PROJECT

Learning Verse in Fortnite.

My first take at learning code — Verse scripting and node-based logic through Fortnite Creative. Two maps shipped: a PvPvE tactical shooter with AI-controlled zombie swarms, and a Red vs Blue team arena with custom economy balancing.

Zombie Invasion

Zombie Invasion

UEFN · PvPvE · Verse

PvPvE tactical shooter with AI-controlled zombie swarms, boss fights, and cinematic extraction sequences.

UEFN VERSE
Sweaty Arena

Sweaty — Red vs Blue

UEFN · Team Arena · Verse

Fast-paced Red vs Blue team arena with tight combat loops, custom spawns, and economy balancing.

UEFN VERSE
◆ · CONTACT

Let's talk.